Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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PrefacePart 1: 3D Assets with BlenderChapter 1: Creating Low-Poly ModelsChapter 2: Building Materials and ShadersChapter 3: Adding and Creating TexturesChapter 4: Adjusting Cameras and LightsChapter 5: Setting Up Animation and RiggingPart 2: Asset ManagementChapter 6: Exporting Blender AssetsChapter 7: Importing Blender Assets into GodotChapter 8: Adding Sound AssetsPart 3: Clara’s Fortune – An Adventure GameChapter 9: Designing the LevelChapter 10: Making Things Look Better with Lights and ShadowsChapter 11: Creating the User InterfaceChapter 12: Interacting with the World through Camera and Character ControllersChapter 13: Finishing with Sound and AnimationChapter 14: ConclusionIndexOther Books You May Enjoy
Описание
В этом материале разберём тему: game.
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
What you will learnDiscover what low-poly modeling is and why it matters
Understand how to use materials, shaders, and textures in your models
Explore how to render and animate a scene in Blender
Focus on how to export Blender assets and import them into Godot
Use 3D low-poly models in Godot to create fun games
Design a dynamic and easy-to-navigate game world
Explore how to interact with the game via interfaces
Understand how to export your game for Windows
Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Who this book is forThis book is for game developers who are looking to make the transition from 2D to 3D games. Previous experience with Blender is helpful but not required.
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Книга предоставляется в формате PDF, размер файла 4,3 МБ.
Кто автор и когда вышла книга?
автор — Obuz Kumsal, издательство Packt Publishing Limited, год выпуска 2022, 411 страниц.
О чём книга «Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game»?
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This