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Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI

1C Agda Swift
Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI
Автор: DeStefano Stephen
Дата выхода: 2023
Издательство: Packt Publishing Limited
Количество страниц: 634
Размер файла: 6,2 МБ
Тип файла: PDF
Добавил: LibCoder
Оглавление
Cover Page....2 Table of Contents....3 Preface....4 Chapter 1: Exploring the Fundamentals of SwiftUI....13 Technical requirements....13 Understanding imperative and declarative programming....15 Exploring the Xcode interface....19 Understanding the state....25 Understanding SwiftUI structures....26 Summary....89 Chapter 2: Understanding Animation with SwiftUI....91 Technical requirements....91 What is animation?....91 Understanding timing curves....93 Understanding animation types....94 Triggering animations....97 Exploring animatable properties....98 Summary....119 Chapter 3: Creating a Breathing App....120 Technical requirements....120 Setting up the project with Xcode....120 Adding the variables....121 Implementing a background color....122 Adding the circles....126 Animating the circles....136 Summary....140 Chapter 4: Building a Record Player....141 Technical requirements....141 Adding images to the Assets catalog....141 Creating the record player elements....145 Combining all the elements into one view....164 Testing the project....167 Summary....169 Chapter 5: Animating Colorful Kaleidoscope Effects....170 Technical requirements....171 Adding the Binding variable and images....171 Adding a Picker control and using a ForEach view....172 Adding the variables and background color....177 Adding the Image view and using the hueRotation modifier....178 Summary....182 Chapter 6: Animating a Girl on a Swing....183 Technical requirements....183 Gathering and slicing images....183 Adding the animating variables....189 Adding the images to the scene....190 Using the mask modifier....200 Summary....205 Chapter 7: Building a Series of Belts and Gears....206 Technical requirements....206 Animating our first circular gear....206 Animating a worm gear using shadows....215 Using a marching ants effect to create a gear belt....225 Animating a gear shaft image....231 Animating a fan image....233 Bringing everything together in ContentView....234 Summary....261 Chapter 8: Animating a Bouquet of Flowers....262 Technical requirements....262 Adding the variables and a winter background....263 Animating the text labels....266 Using the blur modifier to create a vapor effect....269 Animating flower petals in an arc....273 Adding the flower bouquet and the animated breath....277 Creating falling snow in the scene....280 Summary....288 Chapter 9: Animating Strokes around Shapes....290 Technical requirements....290 Converting images into Swift code....291 Animating images with the stroke modifier....307 Summary....329 Chapter 10: Creating an Ocean Scene....330 Technical requirements....330 Adding the wave’s offset property....331 Creating a wave shape using the Shape protocol and Path function....332 Adding the wave’s animatableData property....343 Setting up the ContentView for animation....344 Duplicating and animating the wave shape in the ContentView....347 Adding an animated floating buoy to the ocean scene....352 Adding sound effects....363 Summary....365 Chapter 11: Animating an Elevator....367 Technical requirements....367 Setting up the project and adding a Binding variable....368 Assembling the elevator using images and the GeometryReader view....369 Putting people inside the elevator....377 Creating a data model and using the ObservableObject protocol....382 Adding the data model functions....386 Adding the background, a button, and animating the doors....393 Adding floor indicator lights....396 Summary....399 Chapter 12: Creating a Word Game (Part 1)....400 Technical requirements....400 Setting up the project and creating a data model....401 Building out the UI by adding a text field and list....407 Displaying a character count next to each word in the list....414 Checking the entered words for duplicates....417 Adding a random word with a button press....419 Checking if the user’s entered word is possible....422 Checking whether the user’s entered word is a real word....426 Creating HeaderView with an info button....430 Creating PickerView....433 Summary....445 Chapter 13: Creating a Word Game (Part 2)....446 Technical requirements....446 Creating a settings screen....446 Styling the UI....462 Implementing user feedback with alerts....472 Adding a Footer View to display more information....481 Adding haptics and button sounds....487 Summary....490 Chapter 14: Creating a Color Game....491 Technical requirements....492 Understanding colors....492 Creating the Title view....493 Creating the target and guess circles....496 Creating the Picker view....502 Creating the target and guess rectangles....508 Making the color sliders....516 Keeping track of the user’s score with a button....523 Showing the user’s score in an Alert view....525 Resetting the game....529 Adding a background....531 Adding confetti using Swift packages....533 Summary....539 Chapter 15: Integrating SpriteKit into Your SwiftUI Projects....540 Technical requirements....540 Animating pipe smoke....541 Animating coffee steam....561 Animating rocket fire....569 Animating a blizzard....575 Animating rain....592 Animating a magic wand....603 Summary....612 Index....613 Why subscribe?....628 Other Books You May Enjoy....630 Packt is searching for authors like you....633 Share Your Thoughts....633 Download a free PDF copy of this book....633

Описание

Ниже — практический обзор по теме «swiftui».

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.

You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.

By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.

What you will learnUnderstand the fundamentals of SwiftUI and declarative programmingMaster animation concepts like state variables and time curvesExplore animation properties like hueRotation, opacity, and scaleCreate animations using physics, gravity, collision, and moreUse the GeometryReader to align views across various platformsCombine different animations for more dynamic effectsAdd audio to your animations for an interactive experienceWho this book is forThis book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.

На этом основные моменты по теме закрыты.

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Книга предоставляется в формате PDF, размер файла 6,2 МБ.

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автор — DeStefano Stephen, издательство Packt Publishing Limited, год выпуска 2023, 634 страниц.

О чём книга «Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI»?

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn.

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