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Conquering JavaScript: Three.js

1C Agda JavaScript
Conquering JavaScript: Three.js
Автор: Bin Uzayr Sufyan
Дата выхода: 2024
Количество страниц: 212
Размер файла: 1,3 МБ
Тип файла: PDF
Добавил: LibCoder
Оглавление
Book title  Inner title  Copyright  Dedicated  About the Authors  About the Reviewer  Acknowledgements  Preface  Code Bundle and Coloured Images  Piracy  Table of Contents  Chapter 1: tkinter Introduction  Introduction  Structure  Objectives  Introduction to tkinter  Basic Python GUI program  Some standard attributes of Python tkinter GUI  Dimensions  highlightthickness  padX, padY  wraplength  height  underline  width  Colors  activebackground  background  activeforeground  foreground  disabledforeground  highlightbackground  selectbackground  selectforeground  Fonts  By creating a font object  By using tuple  Anchors  Placing widget position when anchor = N  Placing widget position when anchor = S  Placing widget position when anchor = E  Placing widget position when anchor = W  Placing widget position when anchor = NE  Placing widget position when anchor = NW  Placing widget position when anchor = SE  Placing widget position when anchor = SW  Placing widget position when anchor = CENTER  Relief styles  Bitmaps  Cursors  Python tkinter geometry management  pack()  grid()  place()  Geometry method in tkinter  Conclusion  Points to remember  Questions  Chapter 2: Inbuilt Variable Classes for Python tkinter GUI Widgets  Introduction  Structure  Objectives  Inbuilt variable classes  StringVar()  BooleanVar()  IntVar()  DoubleVar()  GUI creation using classes and objects  Conclusion  Points to remember  Questions  Chapter 3: Getting Insights of Button Widgets in tkinter  Introduction  Structure  Objectives  tkinter Button Widget  Events and bindings  event type  tkinter Checkbutton widget  tkinter Radiobutton widget  tkinter OptionMenu widget  Conclusion  Points of remember  Questions  Chapter 4: Getting Insights of Input Widgets in tkinter  Introduction  Structure  Objectives  tkinter Entry widget  Validation in the Entry widget  tkinter Scrollbar widget  Scrollbar attached to Listbox  Scrollbar attached to Text  Scrollbar attached to Canvas  Scrollbar attached to Entry  tkinter Spinbox widget  tkinter Scale widget  tkinter Text widget  tkinter Combobox Widget  Conclusion  Points to remember  Questions  Chapter 5: Getting Insights of Display Widgets in tkinter  Introduction  Structure  Objectives  tkinter Label Widget  tkinter Message Widget  tkinter MessageBox Widget  showinfo()  showwarning()  showerror()  askquestion()  askokcancel()  askyesno()  askretrycancel()  Conclusion  Points of remember  Questions  Chapter 6: Getting Insights of Container Widgets in tkinter  Introduction  Structure  Objectives  tkinter Frame Widget  tkinter LabelFrame Widget  tkinter Tabbed/Notebook Widget  tkinter PanedWindow widget  tkinter Toplevel widget  Conclusion  Points of remember  Questions  Chapter 7: Getting Insights of Item Widgets in tkinter  Introduction  Structure  Objectives  tkinter Listbox widget  Conclusion  Points of remember  Questions  Chapter 8: Getting Insights of tkinter User Interactive Widgets  Introduction  Structure  Objectives  tkinter Menu widget  tkinter Menubutton widget  tkinter Canvas widget  Conclusion  Points to remember  Questions  Chapter 9: Handling File Selection in tkinter  Introduction  Structure  Objectives  Handling file selection in tkinter  Conclusion  Points of remember  Questions  Chapter 10: Getting Widget Information and Trace in tkinter  Introduction  Structure  Getting widget information  Trace in tkinter  trace_add()  trace_remove()  trace_info()  Points to remember  Questions  Chapter 11: UserLogin Project in tkinter GUI Library with sqlite3 Database  Introduction  Structure  Objectives  GUI interaction with sqlite3 database  Displaying a GUI application  Conclusion  Points to remember  Questions  Index  Back title  

Описание

Ниже — практический обзор по теме «three».

What technology is at the heart of it? Have you ever considered how these visuals and games are shown in a web browser? Of course, employing HTML and CSS alone will not be sufficient. Three.js is a free JavaScript toolkit for displaying images, 3D, and 2D objects in web browsers that enables you to render graphics and 3D objects on a canvas in the web browser using your GPU (Graphics Processing Unit).

The book is a detailed guide that will help developers and coders do more with Three.js. Conquering JavaScript: Three.js helps the reader master the Three.js framework for faster and robust development. It covers the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge.

Key Features:Examines JavaScript specific content, with emphasis on graphics libraries.

Discusses using Three.js for animated graphic creation.

Provides code optimization tips and solutions.

This book is a valuable reference for Three.js developers as well as those involved in game development, mobile apps, progressive applications, and now even desktop apps.

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автор — Bin Uzayr Sufyan, издательство CRC Press is an imprint of Taylor & Francis Group, LLC, год выпуска 2024, 212 страниц.

О чём книга «Conquering JavaScript: Three.js»?

Have you ever considered how these visuals and games are shown in a web browser?

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